A series of 3D renders using Blender and Substance painter. Each week is a new creature, each month is a new biome. Every creature is a retopologies, rigged, and optimized game ready asset.
A 3D render done in Blender to explore and understand the manipulation of simple textures to create dynamic effects and unique lighting
An ongoing reel of all my current VFX projects using UE5s Niagara and Houdini
A short render demo using Unreal Engine 5 to get a better understanding of creating and blending materials in an environment. Also explored various ways to procedurally generate terrains.
Xenoplanet is a game demo created to research procedurally generated worlds inside Unity. The player has the possibilities to explore an endless map to collect, craft, and fight enemy robots. Chunks are created and saved outside of the render distance to give the illusion of an endless world.
COLORBLIND is a fast-paced, unilateral, social deduction game. Defend yourself against accusations. Interrogate suspicious players.
Quantum Entanglement is an animated explainer video to help understand a complicated subject. Our team conducted research, wrote a script, and hired a voice actor to provide a narration for the video. The animation was created using Adobe Illustrator and After Effects to explore 2D animation using various textures.
Consciousness is an animated rendition of a TEDx talk about what consciousness is and various related case studies. This project was created with Adobe Illustrator and After Effects to get a better understanding of vector art and 2D animation.
A short game demo in C++ to explore Object-Oriented Programming in depth. Dragon quests uses hierarchies, classes, and a variety of design structures to create the skeleton of a game. Basic visuals in the terminal are used for debugging and optimization.